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Eample 6:

A language learning matching game.  Allows the player to learn to read and pronounce the Hiragana characters of the Japanese language.

Example 4:

Parallax scrolling and side scrolling player control and movement.

​(I claim no ownership of art used)

Example 3:

Enclopedia of stored information and scrolling Pokedex.

(I claim no ownership of art used)

Example 2:

Full game PIHT: Placed in Hells Tunnels game play footage.

​(I claim no ownership of art used)

Example 1:

Demonstration of AI node navigation.

​(I claim no ownership of art used)

Example Work

Eample 7:

Simple speed test game that allows the player to test their skills to see if they can click the fastest.

Eample 8:

Pokemon game world example.  Movement from tile to tile with tile map collision detection.

​(I claim no ownership of art used)

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